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0009. Jar locks: admin locks are hard, kid self-locks are soft with an override gauntlet

Decision

A lock restricts money leaving a jar. Admin locks cannot be bypassed by the kid; self-locks can, after a deliberately annoying gauntlet (warning, 10 s countdown, 3 s press-and-hold). Admin debits are never blocked.

Consequences

Kids practise commitment without being trapped by it; parents keep authority.

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